Map
初始化
// 先声明map
var m1 map[string]string
// 再使用make函数创建一个非nil的map,nil map不能赋值
m1 = make(map[string]string)
// 最后给已声明的map赋值
m1["a"] = "aa"
m1["b"] = "bb"
// 直接创建
m2 := make(map[string]string)
// 然后赋值
m2["a"] = "aa"
m2["b"] = "bb"
// 初始化 + 赋值一体化
m3 := map[string]string{
"a": "aa",
"b": "bb",
}
判断key是否存在
if v, ok := m1["a"]; ok {
fmt.Println(v)
} else {
fmt.Println("Key Not Found")
}
遍历map
for k, v := range m1 {
fmt.Println(k, v)
}
删除一个元素
scene := make(map[string]int)
// 准备map数据
scene["route"] = 66
scene["brazil"] = 4
scene["china"] = 960
delete(scene, "brazil")
for k, v := range scene {
fmt.Println(k, v)
}
//route 66
//china 960
安全的Map
1. map+锁
type SafeMap struct {
Data map[string]interface{}
Lock sync.RWMutex
}
func (this *SafeMap) Get(k string) interface{} {
this.Lock.RLock()
defer this.Lock.RUnlock()
if v, exit := this.Data[k]; exit {
return v
}
return nil
}
func (this *SafeMap) Set(k string, v interface{}) {
this.Lock.Lock()
defer this.Lock.Unlock()
if this.Data == nil {
this.Data = make(map[string]interface{})
}
this.Data[k] = v
}
2. sync.map
var test sync.Map
//设置元素
func set (k,v interface{}){
test.Store(k,v)
}
//获得元素
func get (k interface{}) interface{}{
tem ,exit := test.Load(k)
if exit {
return tem
}
return nil
}
//传入一个 函数 ,sync.map 会内部迭代 ,运行这个函数
func ranggfunc (funcs func(key, value interface{}) bool) {
test.Range(funcs)
}
//删除元素
func del(key interface{}){
test.Delete(key)
}